![]() ![]() ![]() Do not advance such monsters by adding Hit Dice. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. ![]() Such characters should only be allowed in a group that is 2nd-level or higher.įor monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Such creatures are the best options for player characters, but a few of them are so powerful that they count as having 1 class level, even without a racial Hit Die. There are a number of monsters in this book that do not possess racial Hit Dice. Monsters are not designed with the rules for players in mind, and as such can be very unbalancing if not handled carefully. Using one of the monsters presented in this book as a character can be very rewarding, but weighing such a character against others is challenging. I will add that the Beholder Mage class is not going to be allowed so that cheese is off the table. Based on the Pathfinder rules this would be a level 13 character.ĭoes anyone think that a Beholder as a level 13 character is balanced at all or would this fall under the “Some creatures are simply not suitable for play as PCs” clause in the rules? If level 13 is too low but you think a beholder could make a suitable PC, what level do you think would be appropriate? Then I realized that a Beholder is only a CR13. All was going good when someone asked to play as a beholder.įirst I dug through the 3 Bestiaries for like 30 minutes before remembering that the Beholder is WoTC property and wasn’t reprinted so I pulled out the Monster Manual and got to converting it over. ![]() I am planning on following the standard PF rule of using CR as character level (the whole Monsters as PCs rule is spoilered below) and creating monster “classes” from level 1 to their CR level so we can all start at the same level, much like was done in Savage Species. See more in D&D Beyond's Beholders: Bad Dreams Come True.In an upcoming PF game my group is planning on selecting monsters instead of standard PC races. Another good source to consult (from the DM's perspective, that is), can be found on Nerdarchy, " bringing Beholders to life". They're as smart as they are dangerous, as Keith Amman so ably relays in The Monsters Know What They're Doing. There is no guarantee a melee hitter will be able to close with the Eye Tyrant, unfortunately. Archers and ranged spell effect "artillery" should be poised to give it the good news as soon as it drops the field to use its various eye rays on the brawlers and meat shields. You beat a Beholder by having melee characters get in close, within its anti-magic field. If played properly by a savvy GM an Eye Tyrant will be difficult to defeat. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf." Rather than live in isolation to avoid other creatures, the aptly named eye tyrants to enslave those other creatures, founding and controlling vast evil empires. Some beholders manage to channel their pervasive xenophobic tendencies into a terrible despotism. "A beholder’s central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. D&D and Pathfinder Beholder TacticsĪccording to the main monster page, Now, being a nerd, I know lots of useless Beholder trivia and I burned up way too many of the few recreational hours I had available - but I had a pretty good time doing it. That started me down a deep, dark rabbit hole of abject nerdery, research, and Photoshop work. ![]()
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